Category Archives: gnome-ux
Popovers & You
GTK+ has been getting some really nice new features in recent times. Over the past few releases the list new of widgets has come to include things like ListBoxes and FlowBoxes, stacks and stack switchers, revealers and header bars. Now, … Continue reading
Help Me! (Yet another docs hackfest blog post.)
Over the past couple of years, I’ve tried to sit down and do some work with the awesome GNOME docs team on a number of occasions, but something always seemed to get in the way. So I was really happy … Continue reading
Nautilus Next
Nowadays, digital content is all about the cloud. Indeed, in GNOME we’ve been pushing to integrate with cloud-based content through our new content apps, like Documents, Photos, Music and Videos. This is important work and needs to continue. However, local … Continue reading
Fun & Games
Games often don’t seem like the most important thing for GNOME. Yet, many people expect to have some common games available, and for some individuals being able to play Solitaire or Sudoku is a major reason for having a computer … Continue reading
Initial Setup Reprise
GNOME’s initial setup assistant was originally introduced in 3.8. It helps people set up GNOME 3 when they first log into a new session, and guides them through the essential steps to make their account usable. It enables you to … Continue reading
3.10 Reflections
GNOME 3.10 was released last week. A lot of hard work went into it (I know I felt pretty exhausted by the end), but I think that it was worth it. We ended up with an excellent release. I’ve been … Continue reading
Feature Focus: GNOME 3’s New System Status Area
GNOME 3.10 isn’t far off, and there’s a lot of cool new stuff coming. One of the most visible changes in this release is the new System Status Area. For 3.10 we have reworked this part of the shell, and … Continue reading
Things I’ve been doing
I’ve been a bit quiet on the blogging front recently. That’s basically because this cycle has been incredibly busy. There’s been a huge demand for design work from our developers, and keeping up has taken a lot of my time. … Continue reading