Time for the second instalment of the Evolution redesign saga. My first run threw out some ideas and generated some really useful feedback (thanks for that, everyone). Since then, I’ve gone back and developed the designs into something a little more coherent and much more Evolution-y.
The main window now has a three-pane design, which should be familiar to Evolution users, and which is great for efficient browsing. I’ve included Evo’s switcher for changing between email, contacts, the calendar and so on, though it has been tweaked and relocated. (Click on the images to view them full-size.)
I’ve shown how a threaded view could be done. Real, proper threading. That would be nice, wouldn’t it?
Some elements from the previous designs have been retained. I’ve used the same approach to progress information: the status bar is gone; in its place, there are inline throbbers and a Banshee-style popup progress bar. This approach communicates the desired information much more effectively.
Another pattern that I’ve continued from the original designs is the use of inline status information and replies.
The composer design is more or less the same, though I have elaborated how attachments could be handled. It’s so much simpler than the current design.
This second iteration is not so much a radical redesign as an aggressive refinement of the current Evolution interface. There are many minor changes, none of which is a radical transformation on its own, but whose combined effect (I think) would be dramatic.
I can provide specs for some or all of the changes detailed in these designs, should any developers be interested in implementing them. Many thanks to Jimmac for helping to make the mockups look good!